The "For the People" Ladder Home Page

Current Games 

Game 89 - Jeff Donald (USA) vs.
Enrico Caddeo (CSA): Started 4/17/10 - 12/8 game
Game 90 -
Dominic Smyth (CSA) vs. Gianfranco Cianchetti (USA): Started 11/2/09 - 11/9 game

Game 98 - Jim Winslow (CSA) vs. Mike Kunin (USA): Started 12/09/09
Game 110 - Michael Harvath (CSA) vs. Jean Louis Dirion (USA): Started 3/13/10
Game 113 -
Tim Miller (CSA) vs. Andrew Cummins (USA): Started 3/25/10 - 11/9 game
Game 114 -
Gary Kirk (USA) vs. Michael Mitchell (CSA): Started 4/12/10

Game 115 - Tom Thornsen (CSA) vs. Sean Dolbee (USA): Started 4/12/10
Game 118 - Dennis Nicholson (USA) vs. Alberto Molina (CSA): Started 5/7/10
Game 120 - Joseph DiCamillo (USA) vs. Peter Corrigan (CSA): Started 5/8/10

Game 122 - James Zajicek (USA) vs. Jon Gautier (CSA): Started 5/8/10 - 13/7 game
Game 124 - Bill Pettus (CSA) vs. Jeff Donald (USA): Started 5/26/10
Game 125 - Dave Rubin (CSA) vs. Michael Ussery (USA): Started 5/25/10
Game 126 -
Jean Louis Dirion (USA) vs. Domenico Licheri(CSA): Not yet started - 11/9 game
Game 127 -
Michael Harvath (TBD) vs. Doug Pratto (TBD): Not yet started - 12/8 game
Game 128 - Tim Tow (CSA) vs. Henry Russell (USA): Not yet started
Game 129 - James Zajicek (CSA) vs.
Philip Watkins (USA): Not yet started
Game 130 - Mark Hodgkinson (USA) vs.
Eric Wilson (CSA): Not yet started - 11/9 game

 

Page last updated on July 2, 2010.

Ladder Rankings  
 

1 -
Jean Louis Dirion (158 pts) dirion@enstimac.fr   
2 - Michael Harvath (146 pts) lvaces@sbcglobal.net
3
- Domenico Licheri (140 pts) dlicher@yahoo.it
4
- Michael Mitchell (133 pts)  wmarchcad4@bellsouth.net
5 - Gary Kirk (131 pts) garykirk@internode.on.net  
6 - Doug Pratto (117 pts) dt.pratto@verizon.net
7 - Bill Pettus (114 pts) billpettus@optonline.net  
8
- Dennis Nicholson (111 pts) dan.ddn@comcast.net
9T - Jim Winslow (110 pts) jwinslow@maine.rr.com

9T - Alberto Molina (110 pts) amolina@xtec.cat
11T - Tim Tow (109 pts)  pzmcgwire@yahoo.com 
11T - James Zajicek (109 pts) dellchili@yahoo.com
13 - Henry Russell (108 pts) henrygrussell@msn.com
14 - Jeff Donald (107 pts) mrrpblcn@gmail.com  
15 - Tom Thornsen (105 pts) Bjorn2WOK@aol.com 
16T - Enrico Caddeo (100 pts)  enrico.caddeo@gmail.com
16T - Gianfranco Cianchetti (100 pts) cianchet@tiscali.it
16T - Sean Dolbee (100 pts) dolbee123@collector.org
16T - Joseph DiCamillo (100 pts) beausant@msn.com
16T - Peter Corrigan (100 pts) dsmflood_guy@yahoo.com
16T - Philip Watkins (100 pts) philipwatkins56@yahoo.com
16T - Mark Hodgkinson (100 pts) markhodgkinson2003@yahoo.com
23 - Mike Kunin (99 pts) sik6@verizon.net  
24 - Dave Rubin (94 pts) dirubin@verizon.net
25T - Michael Ussery (90 pts) MUSSERY@niaid.nih.gov
25T - Tim Miller (90 pts) timomiller@comcast.net
27
- Dominic Smyth (89 pts)  dominic.smyth@gmail.com
28
- Eric Wilson (81 pts) eg.wilson@yahoo.com
29
- Andrew Cummins (79 pts)  andrewjjcummins@googlemail.com

Players Currently Waiting For a Regular Ladder Game
None


Players Seeking a Challange Game
None

Currently Inactive Players
Tolga Corapci (152 pts) tcorapci@unitinternational.com
Ed Beach (129 pts)  ebeach@comcast.net
Anders Egneus (110 pts) anders@egneus.com
Mikolaj Lenczewski (101 pts) nicodavout@gmail.com
Justin Brodard (101 pts) justin.brodard@gmail.com
Dave Long (100 pts)  Dave3l@aol.com
Pete McNamera (100 pts) pete.mcnamara@gmail.com
Daryl Ashing (100 pts) Darryl.Ashing@ashings.com
Ken Burd (99 pts) kenburd@verizon.net  
Alex Raines (99 pts)
titus.pullo@mac.hush.com
Steve Likevich (98 pts) lipac@earthlink.net  
George Young (90 pts) gyoung20@aol.com
Chris Montgomery (90 pts) chrismontgomery@comcast.net
Paul Van Etten (89 pts) pvanetten@triad.rr.com
Andy Waller (79 pts) andy@andywaller.com
Jon Gautier (47 pts) jon.gautier4@gmail.com
Christopher Leary (42 pts) cgeorge2733@aol.com

I.  Introduction

The PBEM ladder is an ongoing opportunity to play For the People, GMT Games' boardgame on the American Civil War.  Players may join or leave at any time without penalty (except if they leave in mid-game).  Players of all levels are welcome.  A ladder ranking of the players is kept based on game performance.  To join, send an email to ladder manager Mike Harvath at ftpladder@hotmail.com

 II.  Game Rules

Games follow the latest available “For the People” rules, the 2006 edition (found here).  Mark Herman’s rules interpretations as posted on the Consimworld “For the People” forum are authoritative.  All optional rules and the additional cards for the 2006 edition are used.  For regular ladder games, sides are assigned randomly by the ladder manager.  For challenge games, players may either chose randomly or pick sides. 

Gamers will use ACTS to draw their cards and roll the dice.  Games are expected to progress at a rate no slower than 2 turns per month, so that at the end of each month of play, game turns completed should be at least twice the number of months that have been played.  Games that fall behind this schedule will be forfeited by the player judged most responsible for the delay by the ladder manager.  Games in which one player goes missing for 21 days with no explanation will be forfeited by that player.

If one player makes an illegal move, the other player may either accept the move as is or have the player redo the entire move.  Once additional cards have been played, the move stands as done.  A default set of house rules for playing on ACTS is listed later to help resolve controversies that may arise.  If players have not agreed to different rules at the start of their game, it is assumed the default house rules are in play.  

III.  Ladder Rankings

Each player joins the ladder with a base of 100 points.  This starting base is adjusted as follows based on previous FtP success.  For each round the player advanced in the 2008 (2008) or current (2010) BPA FtP email tournament, the player gains an additional 5 entry points.  For each round advanced in the 2008 (2008) 1863 Scenario tournament, the player gains 2 points.  This adjustment is done only when the player first joins the ladder and later results from not yet finished tournaments have no effect.

For each ladder game, the winner takes points from the loser.  Games between players rated 0-10 points apart are worth 10 points no matter who wins.  If two players are rated 11-20 points apart, the higher rated player takes 9 points from the lower rated if he wins, but gives up 11 points if he loses.  If two gamers are rated 21-30 points apart, the higher rated player takes 8 points if he wins, but gives up 12 if he loses.  This pattern of lowering the points won and raising the points lost by the higher rated player by 1 point for each additional 10 point difference in rating continues so that in games between players rated 91-100 points apart, the higher rated player takes 1 point if he wins but risks 19 if he loses.  Games between players rated more than 100 points apart do not affect ladder ratings.  The points a game is worth are determined at the start of the game, and are not affected by other games that may conclude while the game is going on.  

 IV.  Game Assignments

There are not official rounds when games start en masse.  Instead, as players report finished games, they will be assigned the next available opponent of roughly the same skill rating.  Players will not be assigned the same opponent twice in succession.  Players may also challenge any other player in the ladder at any time.  Accepting a challenge game is voluntary.  A challenge game counts the same for ladder ratings as an assigned game.  A player may not have more than one challenge game going at a time.  When a game starts, either regular or challenge, the Union player should notify the ladder manager.  A game officially starts for timing purposes when both players have drawn their first hand.  At the end of the game, the winning player should report the result to the ladder manager.

If a player does not want to be active in the ladder, he should notify the ladder manager who will put him in the inactive player list.  Inactive players keep their rating points, but are pulled off the ladder rankings and can not start new games until they become active again.  The player may become active again at any time upon request.

V.  Default House Rules

The following are a set of default house rules that are assumed to be in force unless the players agree to other rules at the start of a game.
- If a player mistakenly rolls too many dice, the first rolls are counted and any following excess are ignored.
-
If a player mistakenly rolls too few dice, the dice that are rolled count, and only the additionally needed dice are rolled.
- Posted moves can be changed or adjusted by the moving player until any dice are rolled, or reactions made by the other player.
- For battle die rolls, roll the attacker die first to determine defender casualties, and roll the defender die second to determine attacker casualties.
- If a player goes ahead and rolls for a battle without stopping to check if the other wants to play a battle card, and then the other player says he does, the card effect is added to the already rolled die. 

VI. Disclaimer

This ladder is solely for entertainment purposes and participation is on a voluntary basis. Joining the ladder means that you have agreed to have your name and ladder results posted on this website, and receive periodic emails from the ladder manager and other ladder participants.  The ladder polices and rules may be changed at any time by the ladder manager.