The "For the People" Ladder Home Page
II. Game Rules
Games follow the latest available “For the People” rules, the 2006 edition (found here). Mark Herman’s rules interpretations as posted on the Consimworld “For the People” forum are authoritative. All optional rules and the additional cards for the 2006 edition are used. For regular ladder games, sides are assigned randomly by the ladder manager. For challenge games, players may either chose randomly or pick sides.
Gamers will use ACTS to draw their cards and roll the dice. Games are expected to progress at a rate no slower than 2 turns per month, so that at the end of each month of play, game turns completed should be at least twice the number of months that have been played. Games that fall behind this schedule will be forfeited by the player judged most responsible for the delay by the ladder manager. Games in which one player goes missing for 21 days with no explanation will be forfeited by that player.
If one player makes an illegal move, the other player may either accept the move as is or have the player redo the entire move. Once additional cards have been played, the move stands as done. A default set of house rules for playing on ACTS is listed later to help resolve controversies that may arise. If players have not agreed to different rules at the start of their game, it is assumed the default house rules are in play.
III. Ladder Rankings
Each player joins the ladder with a base of 100 points. This starting base is adjusted as follows based on previous FtP success. For each round the player advanced in the 2008 (2008) or current (2010) BPA FtP email tournament, the player gains an additional 5 entry points. For each round advanced in the 2008 (2008) 1863 Scenario tournament, the player gains 2 points. This adjustment is done only when the player first joins the ladder and later results from not yet finished tournaments have no effect.
For each ladder game, the winner takes points from the loser. Games between players rated 0-10 points apart are worth 10 points no matter who wins. If two players are rated 11-20 points apart, the higher rated player takes 9 points from the lower rated if he wins, but gives up 11 points if he loses. If two gamers are rated 21-30 points apart, the higher rated player takes 8 points if he wins, but gives up 12 if he loses. This pattern of lowering the points won and raising the points lost by the higher rated player by 1 point for each additional 10 point difference in rating continues so that in games between players rated 91-100 points apart, the higher rated player takes 1 point if he wins but risks 19 if he loses. Games between players rated more than 100 points apart do not affect ladder ratings. The points a game is worth are determined at the start of the game, and are not affected by other games that may conclude while the game is going on.
IV. Game Assignments
There are not official rounds when games start en masse. Instead, as players report finished games, they will be assigned the next available opponent of roughly the same skill rating. Players will not be assigned the same opponent twice in succession. Players may also challenge any other player in the ladder at any time. Accepting a challenge game is voluntary. A challenge game counts the same for ladder ratings as an assigned game. A player may not have more than one challenge game going at a time. When a game starts, either regular or challenge, the Union player should notify the ladder manager. A game officially starts for timing purposes when both players have drawn their first hand. At the end of the game, the winning player should report the result to the ladder manager.
If a player does not want to be active in the ladder, he should notify the ladder manager who will put him in the inactive player list. Inactive players keep their rating points, but are pulled off the ladder rankings and can not start new games until they become active again. The player may become active again at any time upon request.
V. Default House Rules
The following are a set of default house rules that are
assumed to be in force unless the players agree to other rules at the start of a
- If a player mistakenly rolls too many dice, the first rolls are counted and any following excess are ignored.
- If a player mistakenly rolls too few dice, the dice that are rolled count, and only the additionally needed dice are rolled.
- Posted moves can be changed or adjusted by the moving player until any dice are rolled, or reactions made by the other player.
- For battle die rolls, roll the attacker die first to determine defender casualties, and roll the defender die second to determine attacker casualties.
- If a player goes ahead and rolls for a battle without stopping to check if the other wants to play a battle card, and then the other player says he does, the card effect is added to the already rolled die.
This ladder is solely for entertainment purposes and participation is on a voluntary basis. Joining the ladder means that you have agreed to have your name and ladder results posted on this website, and receive periodic emails from the ladder manager and other ladder participants. The ladder polices and rules may be changed at any time by the ladder manager.